Today is Chapter One of the Adventurer's tale. Everything before these moments have been a prelude and an intriduction to the main quest.
The Lady Justice's (an old goddess of an ancient time) gave the young paladin Diablosmack an unforgettable mission. Free the slaves working in the dwarven vault. The Goddess also left a precious artifact, the Holy Golden sword, whose true nature has evaded you so far.
You continue on your way to the next checkpoint to gather news and intelligence and supplies from Stone Haven.
After morning arrives, you were forced to move at quadruple pace. The rumors of these mountains, tell tales of an unkillable evil that only comes out at night. Preying on foolishly brave adventurers.
From the grueling pace everyone does a constitution check unless you have an endurance nwp. 6 damage
Stone Haven
Originally a treasure hold for seedy bandits, small group of survivors. Not all of them are good, but there has been a treatise between the crooks, bandits, and peasants. The primary goal of all is survival.
Blood curtling wail. Banshees: Said to be able to kill men in a single howl. Many great warriors have been slain while wandering in night. Their corpses were found with a layer of frost.
Looking for a priest to heal them. Get directed to a skinny man, in his late forties. He may have been a great warrior in ages past, but the hardships of recent events left him a shell of his former self. Only surviving priest is digging in the mines. Eventually kicks them out d/t sword. "You can't have an item like that"..."You'll draw them to us." Another wail.
Pity
razor ring/Needle with vial of poison
Stench of decay and rotting flesh overwhelm your nostrils.
Montaque's Pass
-Party arrives at stone haven. Ask a few questions to the bandit leader. They hear a wail outside, dash outside to investigate (despite the tales of an unkillable evil). They face a banshee, who kills half the party upon first death-emitting wail. Gruelling combat ensues, the heroes are saved by a risky casting of Fireball by nathan's scroll, that is outside his capability of casting. He succeeds on a roll of 4%.
-Sneak to montaque's pass
-Rogue sneaks his way in, to find a single bard tuning his instrument
-Bard is alerted to presence through alarm spell.
-Morbo runs to investigate, others follow.
-Paladin detects evil, revealing 5 ghouls surrounding them.
-Combat ensues, the team becomes victorious
-Bard is sarcastic and disgusted.
-Party beats him up, ties him up, strips him naked and questions him (all the while, breaking every single one of his limbs).
Nathan 11 fireball!
B lowe 26 "it will fly high in the air"
Robert 7 Bat creature!!!
Dan 22 I spit into his eye sockets,
Chris 13 Stealing, Key
James 29 attempt to turn. money
initiative
james 1
rob 2
nate 3
dan 6
Crabman
blow 6
Bat
chris 10
called shot in mouth
30
James 4
Blowe 4
ghoul
Rob 4
Nath 7
Chris 9
Dan 10
They descend a long set of stairs to a room with screeching. It is a room filled with man-sized bats. One is decapitated immediately by the paladin. The other is befreinded by the druid. The bat cries "blooooood" with each attack.
They hear scuttling from behind. They close the door after them. A crab-clawed hand erupts from the door as a crabman explodes from the splintered ruins of a door frame. The crabman is immediately "tripped" from druid spell and destroyed in a single round. They cook and eat the crabman
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