Three hundreds years ago, there was a rumor that started as personal accounts of a shadowy figure that stalked through graveyards, visiting the graves of the recently deceased. It was always on moonless nights, the darkest nights of the lunar calendar, lurking by the gravestones and ancient mausoleum.
Sightings were frequent. It was assumed that the dark figure was Death, admiring His handiwork.
No one understood how terrible an omen this truly was. The champions of light, the good armies and priests have experienced a reign of peace for centuries. All the armies of darkness were overwhelmed and killed, in previous generations and were soon becoming myths and tales rather than being believed to be a true threat.
The seers and diviners were the only ones to understand the darkness that loomed ahead. The stories foretold of an evil figure, labeled the Prince of Dread who would lead the evil armies to devour the lands. They pleaded with kings and the villages to prepare for an onslaught, but nobody heeded their desperate warnings. First it started as a blight that killed crops and destroyed the forests of the north. Then the monsters from the tales of old returned to the lands, organized and cruel they began to raze villages and enslave all those that came in their paths. First it was the ogres, then it was the orcs/goblins/and knolls. Finally and most horribly came the undead, the most fearsome of the dark armies. They were the most powerful.
The armies were organized, methodical, and quick. The seers foretold of a leader that has been gathering armies for centuries and planned for a critical moment to lay siege to The Continent. Little is known of the Prince of Dread, other than the fact that he is said to be immortal. But oftentimes the tales of village folk can be inaccurate or at most only half-true
A great war ensued, taking place five years in the past. The side of light gave a great resistance, but the numbers of the evil monsters and undead were too great. The last fortress and haven of good fell only 1 year ago. The side of good has lost and the bleak world is where the adventurers have found themselves.
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Adventurers find themselves in a cage in a wagon. They each were captured under different circumstances. The wagon was on the path through the Flamespire Mountains on the way to the dwarven stronghold. The dwarves of the north were the first to fall to the forces of the dead. The stronghold was transformed to a great keep, where The Vault was a place where the Prince of Dread was hoarding all the magical items of the land. This was also a place where slaves were kept to delve deeper and deeper into the mines, in search of a great evil buried there for countless millenia.
Five strangers sit quietly, their hands bound and their resolve crushed. There is a strong
The only items they find on their person are a dagger, a potion of strength, a scroll of fireball (but no memorized spells), and a faithful squire servant.
Faeran Altair cuts himself loose. Then the others. They discuss their plans only to be struck in the head by a monstrous hand. They change to whispering, when they feel a sudden jolt and feel that the person guiding the car has gotten out to inspect the road. Dan takes this opportunity to try to open the floor boards, to no success. Robert looks at the situation and suggests that Fontaine squire pick up the wooden debris and hand them to the players, so that all of them could be equipped with weapons. Morbo eventually feigns sickness in order to gain the guard's attention. A large ogre surfaces to the front of the cart, his key jingling tauntingly in their face. The guard then realizes. That they are all equipped with weapons and punches Faeran in the face. The squire runs to their aid, only to be knocked unconscious in a single blow.
Morbo took this opportunity to grab the ogre and choke him unconscious in the meantime. He then snags the keys, to allow for their escape. They recover their goods on the front of the wagon and discover a locked chest. They were on the mountainous path to the Dwarven vaults, which were being used to house magical items. They find a warhammer of intricate design, a dagger, a cloak, and a bone necklace.
Morbo of the Mountain. Flint and steel 21/21
Faeran Altair Dagger 8/10
Druid 11 BONUS Experience
Magnussun 15/17
Fontaine Squire 23
Warhammer
Dagger
Cloak
Bone necklace
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